Accessibility– whether physical, emotional, or cognitive– is always on my mind. It has to be in order to navigate my life. Whether it’s in doctors offices or in my career, I have to be prepared to work with or around any obstacle I encounter.
Thankfully, my life is more than doctors offices and work. I have a variety of hobbies, but the most prominent one right now is analog gaming. Analog gaming refers to tabletop role playing, live action role playing (larp), board games, and card games– pretty much anything not animated. For the most part, I play tabletop games and larp. I started larping in April 2017, and resumed my tabletop gaming around the same time. If you don’t know what those are and would like to know (to varying degrees of specificity), check out my About Analog Gaming tab.
But when I started, it immediately became evident that a great deal of games are not accessible. Disabled people of all types aren’t able to play many tabletops or larps. And the people running these games, while often wanting to engage in good faith, often have no clue how to do it. There are a few resources, but they’re scattered. Both disabled players and game runners seem to not be speaking the same language. That’s not really anyone’s fault; we aren’t born knowing these things, it has to be learned.
I’ve set out to fix that. Using feedback I’ve gotten in panels, conversations I’ve had with players and game runners, and my own experiences, I want to create guides to facilitate the conversations that need to be had to create accessible games, and understand the variety of disabled experiences. I really hope to bring others in to write about theirs as well, since we aren’t a monolith. At the end of the day, I honestly think most people want to engage in some way but don’t know how.
So lets change that.